How can we help?
Call us on 1800 688 367
Designed and fabricated by Spark for the City of Melbourne’s Social Spaces pilot project, this unique creation blurs the line between sculpture and furniture.
As one member of a team including Inhabit Place, Altometer, and Rowlands Metalworks, Spark collaboratively developed a process to interrogate data and insights that explore how a public space is used, what its challenges are, and how it can subsequently be improved through design interventions to better meet the needs of the people who live, work, and play there.
Preceded by the collection and analysis of both ‘big’ and ‘little’ data specific to the Carlton median strip location selected, the team presented Melbourne City council with a design brief that addressed the findings of that research process.
Enthusiastically taking up the challenge, Spark’s design team approached the design process with a sense of open exploration, and a willingness to challenge current street furniture conventions.
Through several iterations of design development, Spark ultimately proposed a multi-function unit with separate and distinct surfaces that could be used, not just for sitting, but also for standing, eating, playing, and even performing.
After installation, sensors and further data collection methods were used to test the results of the intervention and it was found that the outcome increased user interaction with the space three-fold. More info on the project is available here
This unique and complex project is a convincing testament to the skill and craftsmanship of the Spark team as well as the creativity and innovation that Spark brings to all of their projects.
Enthusiastically taking up the challenge, SPARK 's design team approached the design process with a sense of open exploration, and a willingness to challenge current street furniture conventions.
Through several iterations of design development, SPARK ultimately proposed a multi-function unit with separate and distinct surfaces that could be used, not just for sitting, but also for standing, eating, playing, and even performing.
After installation, sensors and further data collection methods were used to test the results of the intervention and it was found that the outcome increased user interaction with the space three-fold. More info on the project is available here.
This unique and complex project is a convincing testament to the skill and craftsmanship of the Spark team as well as the creativity and innovation that SPARK brings to all of our projects.